Jane Lucky(PC|English)


Jane Lucky(PC|English)

Jane Lucky(PC|English)


PC game | English | Genre: Hidden Object Game | 114 Mb




Help Jane Lucky solve the riddle of an ancient artifact! Travel the globe in this exciting Hidden Object Puzzle Adventure game! Meet new friends, fight with rebels, and encounter unpredictable twists as you step into the shoes of an expert archaeologist. Tackle tricky minigames and puzzles as you explore realistic looking locations in this immersive game.



Game Features:

• Unique Atmosphere

• Exciting Storyline

• Solve An Ancient Riddle!



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Lucy’s Expedition (Portable)




  • Flex your renown muscles for extra funding between levels in a fun mini-prey. And don’t forget to watch out for evil Nigel Gneaugood! He’s extinguished to cause trouble by stealing your supplies and even the artifacts you discern!
    Featuring a new and innovative theme, gorgeous full-screen graphics, and addictive gameplay, you’ll exhibit an adventure full of fun >in Lucy’s Expedition!

    OS: Windows 2000/XP/Vista
    CPU: 800MHz
    RAM: 512MB
    DirectX: 9.0
    Download largeness: 20.4MB


    Download links:-

    Hotfile
    Download Lucy’s Expedition (Portable) (Rapidshare):

  • http://rapidshare.com/files/262825751/Lucy’s_Expedition_(Portable)download.rar

Call of Duty: Black Ops

Folks disappointed in Call of Duty: Black Ops' launch bugs should be pleased to know that Treyarchhears you loud and clear. The developer says it's actively listening to the community and creating updates based on player feedback. In fact, the studio has already published a few patches as of Wednesday and Thursday, according to a post on the Black Ops forum. 

On November 10, GameServers.com increased sv_maxrate to 25000 across all servers to reduce lag. That was followed by a larger update yesterday that improves performance for dual and quad-core processors as well as connectivity with the Black Ops Rcon tool, and adds a "Friends fix for join in progress and Friends tab in server browser." 






Treyarch is also looking into "GPU hitching" on certain graphics cards, incomplete server browser results, improvements to Quickmatch joins (results with better ping and reduced lag), and a Zombies mode error that claims the game session is no longer available. Assuming you're running Black Ops through Steam, updates should be applied automatically. 





Posted 4 days ago - By Jake Gaskill
Call of Duty Downloadable Content: A History
Call of Duty fans love them some downloadable content. Over 20 million map packs have been sold to date, and with prices ranging from $5 to $15, we’re talking serious coinage. By which we don't just mean hundreds of millions of dollars, especially since Call of Duty: Modern Warfare 2 alone passed the $1 billion mark just a few months after it launched last November.
With a fair portion of gamers voicing their frustration over the price of the various batches of DLC that have been released over the years, players keep buying them, and by all indications, they’ll continue to buy them as long as Treyarch, and, eventually, Sledgehammer Games, keeps churning them out. But is that a bad thing when it extends the life of your game?
Today, Treyarch’s decade-hopping Call of Duty: Black Ops hits shelves, and as is customary these days, CoD fans are not only looking forward to getting their hands on the content included in the retail box, but they’ll also looking beyond to what lies in store in terms of potential DLC. There are a few interesting factors at play with Black Ops’ add-on packs, like Xbox 360 timed exclusivity, Raven Software’s involvement, and whether Treyarch will stick to maps or try something totally new.
But before we jump into what players can expect from Black Ops’ DLC, it might be helpful to look back at how additional content has been handled with previous Call of Duty games. 
The first CoD DLC was actually the free Bonus Map Pack for Infinity Ward’s Call of Duty 2, which came with two maps – Vossenack, Germany and Wallendar, Germany. IW followed this up with the Skirmish Map Pack (400 Microsoft Points), and that included two maps as well: Kalach, Russia and Beaumont-Hague, France. The final DLC for COD 2 was the Invasion Map Pack (800 MSP), which introduced five new maps – three based on towns in France, an Egyptian desert setting, and a Russian harbor.
Treyarch carried on the DLC torch in Call of Duty 3, starting with the Champs bonus map add-on. This was then followed up by the Valor Map Pack (originally 800 Microsoft Points, now 400 MSP), which included five maps: “Crossing,” “Ironclad,” “La Bourgade,” “Stalag 23,” and “Wildwood." The Bravo Map Pack (originally 800 Microsoft Points, now 400 MSP) came next, adding five more maps to the mix: “Gare Central,” “Marseilles,” “Aller Haut,” “Seine River,” and “Rimling."
Call of Duty Downloadable Content: A History
Infinity Ward’s seminal Call of Duty 4:  Modern Warfare only received one piece of add-on content in the form of the Variety Map Pack (800 MSP), which included four maps: "Killhouse", "Creek", "Chinatown", and "Broadcast.” The pack set the record for the fastest selling piece of DLC on Xbox Live after it was downloaded 1 million times in its first nine days of availability.


As PS3 users are fully aware, the Variety pack hit Xbox Live a couple weeks before it landed on PlayStation Network. This release schedule wasn’t an official policy at the time, but that changed this past E3 when Activision announced that all Call of Duty DLC released through 2012 would be timed exclusives on the 360. It isn’t clear how long the maps will be exclusively available on 360, but it will most likely be a month since that’s been the recent pattern.
Call of Duty Downloadable Content: A History
With CoD: World at War, Treyarch proved it was more than capable of handling the CoD reigns while IW moved on to work on Modern Warfare 2. Not only did the game introduce a wildly popular zombie mode, but it was also supported well after release with the free Makin Day map download, and three batches of DLC.


Map Pack 1 (800 MSP) included four new maps -- “Nightfire,” "Knee Deep," “Station,” and “Verrückt” (Zombie Asylum) -- as well as new weapons, Perks-a-Cola machines and electroshock defenses. Map Pack 2 (800 MSP) also introduced four maps -- “Banzai,” “Corrosion,” “Sub Pens,” and “Shi No Numa” (Zombie Swamp) -- featuring Perk machines, the Wunderwaffe DG-2, Achievements, and flaming Hell Hounds. Four more maps, teleporters, and weapon upgrades came along in the Map Pack 3 (800 MSP), and all of the packs were then made available in the Map Pack Bundle (2000 MSP).
Modern Warfare 2 Resurgence Map Pack Screens Go Oscar Mike
Xbox 360 owners once again enjoyed a month or so of exclusivity with the two pieces of extra content for Modern Warfare 2. The first was the Resurgence Pack (1200 MSP), which included the “Carnival,” “Fuel,” and “Trailer Park” maps, plus the CoD4 maps “Strike” and “Vacant.” The second was the Stimulus Package (1200 MSP), and it introduced “Bailout," "Storm," and "Salvage," plus "Crash" and "Overgrown" from Modern Warfare.


For Black Ops, Treyarch handed over DLC development duties to Singularity developer Raven Software. We don’t know anything about what their downloadable content will include, or how many batches there will be. An image popped up online (via Geek Fill) recently that showed three “Content Packages” being tested, but that number, or the image, have yet to be confirmed. What’s most interesting is why Raven was brought on board. If Treyarch just planned to release maps, it doesn’t seem like they would need the help of an entirely separate studio. Then again, this is exactly what happened with EA’s Medal of Honor; Danger Close Studios developed the single-player while DICE developed the multiplayer.
Call of Duty Downloadable Content: A History
If I had to guess though, and assuming Raven is still handling the DLC (We reached out to Raven for an update, but have yet to hear back at the time of publication.), I’d say that since the game is basically a patchwork of different time periods and wars, we’re going to see some story-based, single-player/co-op DLC in addition to new multiplayer maps once the DLC starts rolling out. There’s also the issue of whether the four World at War maps included in the Hardened and Prestige editions of Black Ops will be made available sometime down the line as DLC for folks who picked up the standard edition. Chances are they will, but who knows.


As for when the first batch of Black Ops DLC will hit Xbox Live Marketplace? Well, that’s anyone’s guess as well. The Resurgence Pack for MW2 came out four months after the game was released, as did the first map pack for World at War. If Treyarch follows suit, Black Ops players should expect to see DLC sometime around March 2011. You’ll still be playing the game then, right?



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Supreme Commander 2





Description Of the Game
In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

Features
*A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance 
*Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units. 
*Experimental units - returning with new designs and greatly enhanced looks….and some new tricks that can be unlocked through research 
*New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game. 
*Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback 
*New rendering technology that allows us to create visually spectacular environments 

Minimum System Requirements
OS: Windows XP/Vista/Windows 7 
Processor: 3.0 GHz or better, AMD or Intel CPU 
Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7) 
Graphics: 256 MB VRAM with Pixel Shader 3.0 
DirectX: DirectX 9.0 
Hard Drive: 4-5 GB for full install & DirectX 
Sound: No accelerated sound hardware required 
Other requirements: Internet Connection with Cable / Broadband 

Reccomended System Requirements
OS: Windows XP/Vista/Windows 7 
Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU 
Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7) 
Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0 
DirectX: DirectX 9.0 
Hard Drive: 4-5 GB for full install & DirectX 
Sound: No accelerated sound hardware required 

Download from Mediafire(Razor 1911)


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Dungeon Lords





Description Of the Game
Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations, as you journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real time action packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.

Features
*Non-stop game action and exploration in full 3rd person 3D, including outdoor wilderness, swamps, forests, mountains, arctic lands, towns, villages, castles, dungeons, temples, caves, and forbidden ruins.
*Nail-biting 3D combat action featuring an arsenal of attack and defense combo moves with real time player control of all combat tactics, including a vast selection of weaponry, magic spells and powerful artifacts. *Loads of personal quests and missions, featuring a world full of NPC characters to interact and bargain with, some who may become your ally, others who may be your enemy.
*Create your own character hero, choosing from a variety of races and multiple class specializations, featuring detailed character hero development that includes a host of personal attributes, skills, and special abilities.
*Extensive Inventory that features common, rare, and unique items.
*Full support for both Single-Player stand-alone and Multi-Player group game sessions.
*Designed, written and developed by award winning computer game author D.W.Bradley.
Minimum System Requirements
Operating System: Windows 98/Me/2000/XP
Processor: 1.0 GHz CPU
Memory: 384 MB RAM
Hard Disk Space: 1.2 GB available
CD / DVD-ROM Drive: 4X or Higher
Video: 64 MB DirectX 7 video card (NVIDIA GeForce 2 GTS or better)
Sound: DirectX 8.1b or better compatible sound card
Input: keyboard and mouse

Recommended System Requirements
Operating System: Windows XP
Processor: 2.4 GHz CPU
Memory: 512 MB RAM
Hard Disk Space: 1.2 GB available
CD / DVD-ROM Drive: 4X or Higher
Video: 128 MB DirectX 9 video card (NVIDIA GeForce FX 5700 or better)
Sound: DirectX 8.1b or better compatible sound card
Input: keyboard and mouse

Download from Megaupload
part1   part3   part5   part7
part2   part4   part6   part8

Instructions
* download all parties
* decompress with WinRAR
* mount image with Daemon
* open image
* run the setup
* install
* play
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or

Note: Hotfile and Uploading links are interchangable.
Download from Hotfile
part1  part4  part7  part10
part2  part5  part8  part11
part3  part6  part9

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part2  part5  part8  part11
part3  part6  part9

X2: Wolverine's Revenge

 



Description Of the Game
In 1968, the mutant known simply as Logan was surgically implanted with the virtually unbreakable adamantium skeleton that made him into Wolverine, one of the world's most famous X-Men. Now, more than 30 years later, Wolverine has discoverd that he was also implanted with something else: a viral time-bomb that will render him lifeless in 48 hours. The clock is ticking. The antidote needs to be found quickly. And only you can find it.

Features
Superhuman Mutant Powers - Unsheathe Wolverine's trademark claws to shred your enemies. Withstand coutnerattacks using your unbreakable adamantium-bonded skeleton and accelerated healing ability.

High-Adrenaline Action and Stealth Gameplay - Employ advanced stealth techniques to infiltrate high-security locations. If confronted, perform spectacular Wolverine combat moves in epic superhero battles. But beware - almost everything around you is combustible, destructible or capable of being thrown at you.

Dependable Allies and Malicious Foes - Good friends Beast and Colossus join the fight as you take on archenemies Sabretooth, Wedigo, Juggernaut, Omega Red and Magneto. Professor Charles Xavier provides hints and clues through a telepathic link.

Captivating Storyline - A completely original, tension-inducing storyline developed by comics legend Larry Hama featuring the voices of Mark Hamill and Patrick Stewart.

Minimum System Requirements
OS: Windows 98/ME/2000/XP
Processor: Pentium 3 @ 500 MHz
Memory: 128 MB
Hard Drive: 1.5 GB Free
Video Memory: 32 MB
Sound Card: DirectX Compatible
DirectX: 8.1
Keyboard & Mouse
CD/DVD Rom Drive

Note: Hotfile Rapidshare and Slingfile Links are Interchangeable.
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part2    part4    part6

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part2    part4    part6

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Download From Slingfile
part1    part3    part5
part2    part4    part6

Star Wars: The Force Unleashed II Review

The Good

  • Great cutscenes and voice acting give the story poignancy  
  • Rich art design makes certain environments stand out  
  • Dual sabers and Force powers can make for fun combat. 
  • The Bad

    • Lacks enemy and environmental variety  
    • Inconsistent level of difficulty  
    • The final boss fight is too long and too easy  
    • Glitches disturb both the gameplay and the storytelling. 
    • The PC version of the original Star Wars: The Force Unleashed took a fine game and turned it into a technical mess. The Force Unleashed II takes a lesser game and delivers it in a perfectly playable state. This may come as a relief to players that suffered through the original's performance difficulties, but truth be told, this sequel isn't much of a step forward. Rather, it is less enjoyable, less varied, and shorter than the game that came before it. The art design, while not very diverse, is still impressive, and the story, while not always emotionally convincing, is still dotted with poignant moments. But the frustrations of the original haven't been improved in any meaningful ways, and an incredibly bland final boss battle brings a decent action game to a limp conclusion. The Force Unleashed II has none of the spark or diversity of the first game, and though it isn't as technically troublesome, it harbors some bizarre bugs of its own.


    •  
    • The story is The Force Unleashed II's first notable element. On the watery planet of Kamino, Darth Vader hovers over a familiar figure. It looks to be Starkiller, the original game's leading man and Vader's unauthorized apprentice. But is it really Starkiller--the one said to have sacrificed himself for the Rebellion? Thus, you step into this man's shoes and begin your search for the truth, not to mention the search for Juno Eclipse, Starkiller's former pilot and lover. Excellent voice acting and facial animations give cutscenes emotional impact, and a sequence near the end of the game in which you are plagued by visions is a great touch that melds storytelling with gameplay. It's unfortunate that a lengthy central stretch that focuses on the combat needs of the Rebellion brings the narrative to a halt. It's also unfortunate that you may encounter broken cinematics that play audio and display subtitles over a dark screen. This common glitch is disappointing, given that the story, while not up to the standards of its predecessor, is both fitting and fulfilling. This is in part because it harks back to the original Star Wars trilogy, in which the action was not gratuitous but was granted context by human emotion and complicated relationships.
      The game's art design is the other standout facet. On the world of Cato Neimodia, a rich color palette of gold, orange, and red makes an opulent palace come alive. In the final hour, the lights of looming edifices punctuate the murk. As in the first game, striking lighting and painted textures give many of your surroundings a warm, lush look. It's unfortunate that the drawn-out middle section squanders The Force Unleashed II's good looks as much as it squanders the story. The hangars and hallways capture the Imperial vibe, but the lack of diversity will have you missing the temple on Coruscant, the junkyards of Raxus Prime, and the fungal jungles of Felucia--all beautiful and prominent locations featured in the first game. A visit to an important planet in the Star Wars canon may have you excited to explore its humid regions, but there's little gameplay here, and you end up flying away to far less interesting places. A great deal of artistry went into making these locales leap off the screen, and it's regrettable that many of them are so similar that one bleeds right into the next.


      What's better than a lightsaber? Why, two lightsabers, of course!
      The lack of variety extends beyond the game's environments. While The Force Unleashed featured Jawas, Wookies, Felucian skullblades, Rodian rippers, drones, scrap creatures, and more (in addition to the expected troops and walkers), this sequel relies heavily on the same few enemies, repeated over and over again. Armed with your dual sabers and some of the same basic Force powers of the original, you leave behind a trail of stormtroopers, AT-ST walkers, and other trooper and walker variants. You do so by slashing them with your dual lightsabers, zapping them with Force lightning, flinging them back with Force push, and using Force grip to fling objects and enemies around. The powerful physics are still impressive to behold as you toss around barrels and grab TIE fighters out of the air, as is using Force repulse to clear away a crowd of menacing robotic spiders. However, like in the original, the targeting is still imprecise, though less maddeningly so. You can now lock the camera on to a particular enemy, but this pointless addition is of absolutely no help. You still grab objects other than those you intend, and you still fling junk in directions other than that of your target. And as before, the camera might insist on an unhelpful view in linear environments, of which there are more in this outing.
    • Screen Shot
    • Star Wars: The Force Unleashed II (PC) #2
    • Star Wars: The Force Unleashed II (PC) #1
       

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