Resident Evil 4 About

Resident Evil 4 About


Well, it’s finally out. And what a post-Resident Evil game period it’s been. We all thought Survivor, Outbreak tore the fan base in half – but no more than this game. Its quality is undisputed. Disappointments the main fans may have with the game, it’s nonetheless simply a stunningly well made game.

I think the storyline is where most people level the problems, other the actual meaning of what survival horror is, but more than that it’s clear it has been an absolute success. The game has received rave reviews all over the internet. Sadly though, the sales haven’t been as impressive as Capcom though, with the Japanese release not selling anywhere near as much as Capcom had hoped…

You can perhaps level this at the poor timing of the announcement of the PS2 release, which has had Nintendo no doubt turning in hatred toward Capcom. Had no-one known of the PS2 release prior to release, it may of convinced PS2 owners to part with the cash for the Gamecube. With the knowledge it’s coming to the PS2, they held on and simply have to wait longer. A shame…

Still, the game is out now. After the 5+ years of waiting, it’s been a disappointment, it’s been an improvement, and it’s been controversial. But on top of it all, and perhaps what Capcom wanted out of us at the expense of the story, it’s been recognized as a damn good game.

In Fall 2005 the PS2 version of Resident Evil 4 was released in all territories. It contained some notable extras like a whole new scenario about Ada’s mission that adds about 5 more hours of gameplay. Also new weapons have been added and some extra costumes. The PS2 version was ported pretty well and should be a mega seller aswell. Money rules the world.

After the PS 2 port, SourceNext developed a port of RE 4 for PC. This port mantained all the extras of the PS2 port, including other like an Easy difficulty, that enabled a shotgun since the beggining, widescreen resolutions and a second set of unlockable costumes for Leon and Ashley. The ratings were poor because of the lack of mouse support and frustating keyboard controls (which was latter fixed by an unnoficiail patch), and also the lack of high quality FMVs and inferior graphics from it’s console counterpart (fixed with the official v1.10 patch). Though, the PC version had good reviews from 7.5 to 8.

Short time after the PC release, a Wii edition was released. This version had all the extras from the PS2 version with NGC graphics, has a new control scheme that allowed aiming with the Wiimote via a reticle on-screen and knifing with Wiimote motion, and also retained the past control scheme by allowing the game to be played with laser sight with a NGC or Classic Controller. Many sites reviewed this version as the best of all, giving it ratings of 9.5 to perfect 10, and some complained about the lack of more exclusives.

Since then, RE 4 has also been ported to iPhone OS, Celphones and the brasilian console Zeebo.

Release Dates RE4 Original: Jan 11th 2005 (USA), Jan 27th 2005 (JPN), Mar 18 th 2005 (PAL)

Release Dates RE4 PS2: October 25th 2005 (USA), November 4th 2005 (PAL), December 1st 2005 (JPN)

Release Dates RE4 PC: May 15th 2007 (USA), June 7th 2007 (JPN), March 2nd 2007 (PAL)

Release Dates RE4 Wii Edition: June 19th 2007 (USA), June 29th 2007 (PAL), July 5th 2007 (JPN)
Resident Evil 4 HD!
Resident Evil 4 Trailer

Resident Evil 4, The Pinnacle of Last-Gen Survival Horror

Resident Evil 4, The Pinnacle of Last-Gen Survival Horror


Gamesradar.com and Gamesradar.uk has listed Resident Evil 4 as one of the most important games of the last decade.  I’d like you to take a moment to think about that–the decade.  Ten years of games, and one of our favourites is defined by many a reputable game magazine as one of the most important.
There’s no doubt that Resident Evil 4 has changed the way we play games.  Not just Resident Evil games, but all games.  It will continue to shape the next generation of games as well.  For the better, too.
Why is that?  Why does this title stand out amongst all the others?  Why does this title still manage to stand out, given that since its release on the Nintendo Game Cube, it’s been re-released on the PC, the Playstation 2, the Nintendo Wii and even the iPhone/iPod Touch?  I’m not joking–I have the game for the iPhone.  Can’t say it’s the greatest, but…it’s Resident Evil 4!  On the iPhone!
Ehh…
Well, if you know RE4 in relation to the entire series, it’s no surprise.  Innovation is the key.  In a series ruled by the same control-scheme, fixed cameras and same puzzle/action gameplay ideas, the series was at risk of becoming very, very stale.
When RE4 hit the scene, it was fresh, new and exciting.  Not to mention it looked absolutely amazing.  I remember kicking myself for not having a GameCube–and I still am kicking myself. With an over-the-shoulder view, a bit of a toned-down difficulty level and a new game style, RE4 was able to unite many fans of the series with the newcomers,  Not to say that there aren’t a few of us who long for the days of the fixed camera angles and third-person perspective again.
YEEAHH!
In the graphics era of the GameCube, you could almost feel blood spatter on your face.  Almost.
And don’t get me wrong, RE:4 wasn’t a cakewalk.  In terms of relative difficulty compared to the other games though, it was a bit on the light side.  While the enemies might have been tougher, the emphasis of action over puzzle elements were what opened this title up to the crowd.  Having been used to the puzzle-style play and hours of searching for the key with the head shaped like a spade, I was ready to solve when RE4 came out.  But when I discovered its linear, baddie-bashing path, it was a nice refresh.  While some might claim that it signalled the “dumbing-down” of video games, others claim that it opened video games up to a whole new audience, to keep our favourite games coming back.
The camera style that fans either love or hate was introduced to the world for the first time in this game.  Without this innovation, games like Dead Space, Gears of War and even Silent Hill: Homecoming would be and look much different.  Would they have still been released?  Probably.  Would they have still been as big of hits as they were?  Probably not.  Over-the-shoulder provides the character with an ‘almost-there’ sense of immersion.  While not on par with a first-person prospective, this camera style gives you the feeling of being closer to the action than ever before.
Additionally, some of us can’t stomach the first-person perspective (yours truly, for instance).  If the developers decided that was the route that they wanted to take, how many more fans of the series and new fans alike would have been alienated from the series?
Resident Evil 4 also marks one of the few times that a series has successfully re-created itself.  A whole new image, a whole new play style that while it may have ticked off a few people, was for the better.  It went on to sell more copies and move more systems than Nintendo ever could have hoped for.  Unfortunately, haveing been re-released over and over again for different systems is not doing it any favours.  While the PS2 and Wii versions of the game have been recieved well, the PC and iPhone versions could have used a little more polish
RE4: Wii Edition.  Fun for the whole family!
So with such a successful game in Resident Evil 4, how the hell was Resident Evil 5 supposed to follow it up?  The current Resident Evil fits the description “Resident Evil 4 wath current-gen graphics.”  And while the basic gameplay is still the same, with the story supposed to be different, the whole game ‘feels’ the same.  With enemies that are a little too familiar to be different and a bit of a diluted formula all together,  it’s a big let-down for fans of the series.
Sadly, Resident Evil 5 is set to go down in history as The Resident Evil 4 of the PS3/Xbox 360 era.  Disappointing to say the least, especially when eager fans got their first glimpse of the trailer.  It just goes to show that you can’t quite beat the hot innovater while sticking so close to the conventions that it helped bring to the forefront of gaming, with just throwing in a few more for good measure and wrapping it all up in a pretty package.
At least of course, not without getting burned.
Sorry Sheva, you’ll forever be known to some as an Ashley clone.  But it’s not so bad, at least you get out of the way when I take aim straight for your head.
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'Resident Evil: Afterlife' Trailer HD
Resident Evil 4 (Bentley Bros)

RESIDENT EVIL ZERO REVIEW

Resident Evil Zero Review


Our review for Resident Evil Zero
Resident Evil Zero originally was released for the N64, and was later given a release for the Nintendo Gamecube. This addition to the series came out substantially later than the original Resident Evil, and explores the events prior to the S.T.A.R.S. Alpha Team members wandering the maze-like Spencer Mansion. The Gamecube version introduced the “Partner Zapping” system, which enables the player to, in a way, be in control of two characters simultaneously, and do tasks not easily done by one character alone. Resident Evil Zero sheds massive light on both Albert Wesker and William Birkin, who can both be fond in previous releases to the series. This installment gives insight to the enigmatic T-Virus that devastated Raccoon City and the Spencer Mansion. Overall, Resident Evil Zero fills in some of the plot holes created by the subsequent games.
GFX
The original release of the game utilizes the abilities of the N64, but the game went through a massive overhaul when it was later released for the Nintendo Gamecube. The Gamecube release even rivals the graphics of the Remake: The environments, the characters, the B.O.W.’s all have an exceptionally better look. The graphics of this game enhance the Resident Evil feel making the degree of horror extremely high. The realism of the zombies in Resident Evil Zero makes them exceptionally gruesome when compared to those of the original.
SOUND
The voice acting is nothing overly impressive, but is an improvement from some of the previous installments to the series. Some notable voice actors, such as Richard Waugh, make a return giving life to recognizable characters from the past. The overall game music is impressive be it the “Leech Summoning” done by mysterious robed man or the eerie tones given as Rebecca Chambers and Billy Coen wander the halls of the Marcus Mansion. The noises from the various B.O.W.’s are like that of the Remake.
STORY
Resident Evil Zero is not best noted for its plot; the plot seems a bit too out there and borders science fiction rather than survival horror. The game itself explores the perspective of a S.T.A.R.S. Bravo Team member, Rebecca Chambers, prior to her entering the Spencer Mansion and meeting up with her fellow teammates of Alpha Team, and that of an escaped convict, Billy Coen. Resident Evil Zero has the feel as if it were merely designed to cover up some holes presented in earlier games; however it does expand greatly on the motivations behind some of Umbrella’s key employees.
CONCLUSION
Resident Evil Zero is generally frowned upon by a good portion of the survival horror community due to its overall plot, but still has high entertainment value and is a good place to start granted you are new to the Resident Evil series. The game has an “Easy Mode”, which makes the style of play easy to get accustomed with. It is also interesting for those who have a high fascination for Albert Wesker as we see more of how he was prior to the mansion incident, and are given more insight about his days with the Umbrella Corporation. Resident Evil Zero has virtually no replay value.

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Resident Evil Zero - Review
Resident Evil Zero (GameCube) Review

SPARKLE

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Use your Orb Slinger to shoot colored spheres into groups of three or more and reclaim every corner of this once vibrant forest. Discover amazing amulets and glittering power-ups hidden along the shaded path. Featuring three game modes and loads of intriguing levels, 'Sparkle' is fast, colorful, and full of addictive fun!
Features:
* Three Game Modes
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CITYVILLEZOMBIE ER

City Ville Zombie ER: Everything you need to know


Along with the Tree of Enchantment, there are now two new Community Buildings available to build in CityVille that will help you raise your Monster population cap to get one step closer to finishing the complicated (and downright difficult) Act 2 goals that were released just this week. The second building is the Zombie ER, which has the same basic shape and design of the game's regular Hospital, but of course has been themed for Halloween, or, in this case, the apocalypse with boards on the windows and a bloody S.O.S. tarp on the roof.
The Zombie ER can be purchased from the store for 42,000 coins. Upon placing the base, it will require 10 energy to fully complete the frame. Unfortunately, you're then left with an item collection event, rather than a simple "friend-staff" one, and you'll need the following items to finish this one off:
6 Fangs
6 Scalpels
6 Reflectors
6 Bandages
6 Ribbon
One of the only positives here is that you might already have the Ribbon on hand from previous buildings, and would then be left gathering just 24 items, rather than 30. As it stands, the Scalpels, Reflectors and Bandages can all be earned through general news items posted to your wall, while the Fangs are earned through individual friend requests sent to those friends that you think would be most willing to help you
Once the Zombie ER is finished, it will raise your maximum Monster population cap by 1,100 Monsters. Combine this with the 800 from the Tree of Enchantment, and you're almost 2,000 Monsters closer - at least in population cap - to your current 9,000 Monster goal. Now, if only houses cost this little and provided this many Monsters in one go we might actually be able to get somewhere.
CITY VILLE ZOMBIE ER

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